Friday, 10 February 2017

PLS and Bootstrapping output analysis

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This dissertation is to explore how perceived enjoyment at different stages affects continuous use of mobile games, and what elements drive perceived enjoyment throughout the 3 stages (Pre-adoption stage, Adoption stage, and Post-adoption stage). I have conducted PLS and bootstrapping for my model in SmartPLS 3. Please intepret and analyse the output PLS and bootstrapping results. I"m not knowledgeable of which indicators or numbers should be looked into (of which I expect you are expert), so I attach all the results I"ve got; if there"s some output missing that you would need, please let me know. The analysis consists of 3 stages (Pre-adoption stage, Adoption stage, and Post-adoption stage), and the results of each stage should be analysed separately (2 pages each stage). You should explain the meaning of the output with references, such as what do they indicate, whether they pass the minimum threhold, whether they are significant, whether they are in accordance with recommended values by literatures, etc. (I do not know how to report so I can"t list all, but you know how to read the numbers and what to be reported)

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